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Beat the Clock

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by Rick Hello Brian, two of my j/o buds and I have been creating a game. It's taken a lot of experimentation but we think the rules have developed in a way to make it fair--and fun!---for all. You basically need four things: Three guys full of spunk and a stopwatch. Lube, poppers, videos, etc. are extra. The object of the game is to fool your opponent as to when you're about to cum. Of course your opponent's job is to sense when you are about to and "call" you on it. Say we have Guys A, B and C. In the "Poker Phase," B masturbates A for an agreed upon length of time, say, 15 minutes. C is A's opponent in this first round: He holds a stopwatch and tries to read A's facial expressions, sounds, body twitches, etc. in order to determine when A reaches the Point of No Return (PONR). When C thinks he's "got him," he calls "Nut!" and sets off the stopwatch. If A busts, and the first shot leaves his dick within exactly five seconds, C wins the round. However, if A has truly entered the PONR but is able to hold off shooting for longer than five seconds, or if he has fooled C altogether and was not even about to cream at all, he wins the round. Of course since A is being masturbated by B, he has no control over how his dick is being manipulated (not to mention his balls and whatever else they decide to "throw in"). Furthermore, because the "burden of prediction" is on C, he is in charge of how B masturbates A. If he thinks A is being turned on by a particular stroke or part of his genital area being touched, C can command that B do it more. He can also order up more lube, another hit of poppers, another finger up the hole, whatever. It is up to A to psychologically resist cumming, or barring that, let himself climax but try to mask his impending orgasm from C. Guy A could bluff either way: Hide the fact that he's lit up and close to losing it, or pretend that he is when he really isn't--thus causing C to hit the stopwatch for what turn out to be "false alarms." C has up to three chances to "catch" A about to blow, so he'd better not waste them. If he fails on the third try, the round is over and A wins. Or, if A manages to resist B's efforts to bring him off (at C's direction) for the predetermined length of time, he wins. The remaining two rounds of this phase have the guys rotating--C masturbates B at A's direction, then A masturbates C at B's direction. If only ONE guy wins a round, he wins the game. Of course it could emerge that all THREE guys have won a round. If so, they go into the "Sudden Heaven Phase"--The three jerk themselves off to see who cums first. He who does, wins the game. Of course any guy(s) who managed to keep himself from busting in the Poker Phase will be at an advantage. If TWO guys win a round in the Poker Phase, they move on to the "Certain Creamin' Phase" (the third is out of the game). Say A and B win and C is out. C flips a coin after deciding who is "heads" and who is "tails." Whoever is "heads" jerks himself off and must empty his nads within a predetermined length of time. "Tails" holds the stopwatch and tries to catch his opponent in the PONR. He has up to three chances to catch "heads" about to blow, so he'd better not waste them. If he fails on the third try, the game is over and "heads" wins. Of course the dynamic is a little different this time around because "heads" knows he must give up his load--if he waits too long, "tails" will just lie in wait and get him when time is almost up. If "heads" fails to pop in time, "tails" wins the game. I'm pretty sure I've laid the rules out precisely as we play the game. If there's anything that doesn't make sense please e-mail me and I'll reply with a clarification. I've also set it out in as dry of language as possible to make sure everyone understands. Of course when you're playing the game the atmosphere is anything but dry: Guys being silent, talking, laughing, cheering--moaning, groaning, screaming--twitching, shivering, spasming, drooling--straining, resisting--but cumming, always cumming! Get real good at it and you may, for instance, be able to guess what turns your future opponent on, based on how he commanded you to feel up the other guy--then you turn around and use it on him! Just one of the many fun things you'll discover in the game "Beat the Clock." Wouldn't it be cool to have a network growing that would replace the bridge clubs??? Ohh yeahhh!!!

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